The Heroes of Dunderville

A Corrupted Monestary

  • A short while into the foothills of the mountains, the party happens upon a voice. The voice requests payment for safe passage in the language of the fey. The party gave some of its’ food for the voice, and in turn are gifted with warnings, which the party either misinterpreted or decided to ignore.
  • Continuing on the road the party encounters a band of kobold bandits, approximately 50 in number. The party speaks and threatens the kobolds in order to gain an advantageous position in the valley they were cornered in before turning and fighting all of the kobolds. Upon killing the majority of the kobolds, the party tracked them back to their camp, and discovered that it was a raiding party from a much larger community of kobolds hidden somewhere in the mountains.
  • The party moves on from the bandit camp and move further into the mountains. The party is eventually beset by snow and rain, and decide to take shelter at the monastery that they find along the way.
  • Some of the party is suspicious of the monks at the monastery, and for good reason. During the night the party finds out that the members of the monastery have been corrupted by some evil that turned them all into undead monsters. After eliminating the undead, the party claims the rewards that the monastery holds.



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.